Monday, March 23, 2026

*Book Tour & Giveaway* The Broken Crown Saga-GUEST POST

 


Where loyalty shatters, legends are forged.

The King’s Fall

The Broken Crown Saga Book One

by Orlan Drake

Genre: Epic Fantasy


A Gripping Tale of Royal Betrayal and Hidden Romance

When darkness falls on the kingdom of Ardanthia, readers will find themselves caught up in a story where nothing is what it seems. Princess Eloise faces impossible choices as murder and betrayal tear her world apart. Her secret love for the Prince of Caladorn adds another layer of danger to an already deadly situation. This isn't just another royal romance - it's a heart-pounding adventure where love and loyalty clash in the most dangerous ways possible. You'll feel every moment of tension as Eloise walks the razor's edge between duty and desire.

 

Mystery and Investigation That Keeps You Guessing

Sir Cedric Blackthorn brings detective skills that would make any crime solver jealous. His brilliant mind works to solve puzzles that could save or destroy an entire kingdom. As Ambassador Zafir arrives with hidden motives and Baron Gorgo schemes from the shadows, every character becomes a suspect. The investigation twists and turns through palace halls filled with secrets. You'll find yourself trying to solve the mystery alongside Cedric, picking up clues and second-guessing every revelation. The chase scenes will have you on the edge of your seat as our heroes race against time through a kingdom ready to explode into war.

 

Fantasy Adventure That Brings Legends to Life

The Broken Crown Saga starts with this incredible first book that mixes political drama with fantasy elements that feel fresh and exciting. Secret groups work behind the scenes, pulling strings that control the fate of nations. The world-building draws you in completely, making you believe in a place where magic and politics dance together in dangerous ways. This story proves that sometimes solving one crime can prevent an entire war - and that the most important battles happen in the shadows.

 

For readers of David Eddings and Terry Brooks, this sweeping tale of betrayal, magic, and destiny will leave you breathless.

 

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The kingdom of Ardanthia is on edge. A king under pressure. A princess who has been quietly holding the court together while her father's grip loosens. A foreign prince she cannot publicly acknowledge. And circling them both, the hulking ambition of Baron Gorgo, Warden of the North, who wants the throne and has never bothered to hide it. The entire court has been summoned to the Great Hall before dawn, and no one has been told why. What happens next will change everything.


 

At the centre, beneath the highest arch, stood the twin thrones: one, elevated and gold-chased, draped in banners of Ardanthian blue; the other, darker, lower, built for a shadow-king or a regent. Every eye flickered to them, hungry for some sign or herald.

It was the heavy tread of Baron Gorgo that split the hush. He entered first, shoulders squared, the black of his uniform a violence against the room's pallor. His boots left muddy imprints on the pale runner, each step a small, deliberate desecration. At his right strode King Leofric, features set in a mask of such stony resolve it seemed a death-mask forged while the body still lived. The King's eyes did not so much look as penetrate; his gaze scythed the room and left a path of abject silence.

The two mounted the dais together. Gorgo remained a half pace behind, the subordination as hollow as an echo, while Leofric paused a moment, breath gathering, eyes closing for just an instant. Then he opened them, and the hall belonged to him.

"My loyal subjects," he began, his words a blade so honed that they barely vibrated the air. "You have been summoned this day not for pageant, nor for the petty resolutions of our rivals, but for the preservation of the realm itself."

A shiver ran through the crowd, a ripple of silk and suspicion, as he continued. "The borders of Ardanthia are pressed from within and without. The wolves of Nerathis circle. Caladorn postures, and the ancient oaths tremble. The time for deliberation is past." He let the words dangle, inviting the terror to fill in their own implication.

Baron Gorgo kept his posture at attention, yet his eyes grazed the crowd, seeking challenge or dissent. None came, but all could feel the burn of his hunger for it.

A movement at the rear, a stir of green velvet and a gasp stifled in the throat. Princess Eloise entered, her face waxen, eyes ringed with the insomnia of too many council nights and too little hope. She wore no circlet, only the severe braiding of her auburn hair and a gown the colour of malachite, shot through with black that mirrored the storm outside. The mass of nobles parted for her, not with the deference owed a sovereign, but the caution reserved for a candle already guttering in its own wax.

From the opposite end, Prince Evander appeared, flanked by Lady Seraphina and a knot of Caladornian aides in deep blue. Evander's face, once a study in sly charm, had gone rigid, each feature bracketed by the effort not to betray anything. His gaze met Eloise's only briefly, but in that moment a strand of tension was drawn between them, visible to every watcher.

The King continued, raising his right hand as if to still even the dust. "In the interest of unity, of the survival of our world, I have chosen to announce a union that will secure Ardanthia against every viper and saboteur."

The crowd, packed so tight the air itself was rationed, waited for the next breath. Leofric took it, then pronounced:

"My daughter, Princess Eloise, heir of this realm, shall be betrothed this day to Baron Gorgo, Warden of the North and Shield of the Throne."

For an instant, the hall was a vacuum. Then sound returned, in the form of a single, rising sob — a gasp that escaped Eloise before she could master it, her hands flying to her face. The ring of the outburst snapped the entire crowd into motion: some nobles applauded, hands meeting in deadened rhythm; others glanced at each other, eyes wide with the horror of the thing; a few hissed, barely audible, prayers or curses against the rising tide.

Eloise, colourless now, tried to step forward, but her legs betrayed her. Her voice, when it came, was ragged. "Father, you cannot…" But the King's hand sliced down, and the words withered in her mouth.

"You will honour this," Leofric declared, "for the safety of our house and the peace of our lands."

Gorgo bowed, the motion more a decapitation than a gesture of respect, and flashed a smile at the massed nobles that said everything of his triumph.

Prince Evander's reaction was not silence, but a single, unfiltered snort of disbelief. His cheeks, usually so adept at containing emotion, flushed dark. He moved to speak, but Seraphina's hand shot out, gripping his forearm so hard that his knuckles went white.

"Your Highness, the peril has grown insurmountable," she whispered urgently, her voice a mere breath against his ear. "You must depart at once."

Evander hesitated, just long enough for the watching crowd to sense a history behind the pause, then turned, wrenching free of her grip, and strode from the hall, head high but jaw clenched. The Caladornian retinue followed, blue sashes glinting in the murk, their faces a gallery of disappointment, contempt, and smothered panic.

On the dais, Baron Gorgo's satisfaction was absolute. He took a step closer to Eloise, his gaze claiming her with the possessiveness of a predator for its wounded prey. "My future Queen," he murmured, just loud enough for her to hear.

She did not meet his eyes.

Behind them, the Mage Auralias stood at the periphery, his eyes dark with calculation. He took in the currents of the room as a mariner reads the surface of the sea: every swell, every undertow, every sign of storm or shipwreck. He watched as the announcement sundered the social order, old alliances shattering, new ones annealing in the heat of the moment.




Twilight’s Dominion

The Broken Crown Saga Book Two


The peace was always a lie. They just didn't know whose.

Queen Eloise of Ardanthia has done everything right. She negotiated the alliance with Caladorn, married the prince, held her court together through blight and borderland attacks and the whispered threat of an ancient secret order. Now, with villages vanishing overnight — crops blackened, livestock dead, people simply gone — she does what any good ruler would do. She sends her best.

Sir Cedric Blackthorn, the precise and principled knight-investigator. Captain Elira, a soldier who has survived too much to flinch at anything. Tomas, a scholar more at home with footnotes than fistfights. Ryn, a street thief from the Saltspire docks whose instincts are worth more than anyone's education. And Auralias — the Court Mage, brilliant and unsettling in equal measure — who brings knowledge of old magic that none of the others possess, and who may be the only thing standing between Ardanthia and the League of the Moon.

Together, they are hunting the League before the League can finish what it started.

What they find will change everything they think they know — about the attacks, the conspiracy, and the true scale of what is being assembled in the dark. There are artifacts, older than any living kingdom, whose power was thought lost to history. There are secrets buried so deep that uncovering them will cost more than anyone is prepared to pay. And there is a question, growing louder with every mile: who, exactly, is the enemy?

Twilight's Dominion is a story about loyalty tested to breaking, courts where every smile hides a calculation, and the particular horror of realising that the enemy has been in the room all along. It is about a queen learning that the peace she built was built for her — and a company of mismatched, battle-worn companions who keep fighting even after the ground gives way beneath them.

Set across mountain fortresses carved from living rock, fog-wrapped port cities, a besieged royal palace, and the treacherous corridors of two kingdoms in collision, this is epic fantasy for readers who like their politics sharp, their magic consequential, and their betrayals earned.

Perfect for readers who love:

*The political intrigue of A Song of Ice and Fire

*The ensemble loyalty of The Lies of Locke Lamora

*The world-building depth of Robin Hobb

*Characters who are competent, scarred, and worth caring about

"There's no certainty in what's ahead. But I'd rather die among friends than watch the world go to monsters."

The Broken Crown Saga:
Book One: The King's Fall
Book Two: Twilight's Dominion
Book Three: Echoes of Kings - coming soon

 

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Sir Cedric Blackthorn has been sent by Queen Eloise to investigate a string of attacks on eastern villages — crops blackened overnight, animals dead, people vanished without trace. He has assembled a team: Captain Elira, the scholar Tomas, the street-sharp Ryn, and the Court Mage Auralias. They are holed up at a battered inn in the village of Riverbrook, pooling what they have learned. Ryn has found a symbol at the attack sites that she recognises from her past. The Court Mage would prefer she hadn't.

~800 words

 

A serving girl arrived with a tray — three mugs of thin beer, a hunk of bread already sliced, a battered tin bowl of what might once have been rabbit stew. She set them down with the briskness of a woman determined not to get involved.

Cedric waited until she retreated, then signalled the others to lean in. "What did you find?"

Elira was first. "Nobody trusts the Queen, or the Watch, but they're more afraid of the thing in the sky."

Tomas nodded, tapping his notebook. "A few remember blue light, but most didn't look up. What they all describe is the shadow."

Cedric cut a piece of bread, chewing while he thought. "Is someone calling it, or guiding it?"

Ryn cleared her throat, the movement dramatic. "I've been thinking about the sigil. The one we found at the granary." She looked around, daring anyone to interrupt. "In Marinth, there were stories about a League, never heard it called anything but that. Supposedly, they could move information, gold, even bodies, without ever being caught. I thought it was just a trade guild myth."

Tomas looked up, interest lighting his face. "Could the League be the League of the Moon?"

Auralias made a dismissive noise. "You're giving too much weight to old wives' tales, Ryn. The League is a legend designed to explain incompetence in the city guard. There's no evidence it was ever real."

"Then why's the sigil match?" Ryn shot back. "And why are you so keen on ignoring it?"

Auralias's expression remained bland, but Cedric noticed a pulse beating at the mage's temple. "Symbols recur, Investigator. That's what makes them useful. Even a street child should know that."

Cedric intervened, keeping his tone calm. "Auralias, what do you really know about the League of the Moon?"

The Mage's lips pressed together. "More than you, and less than I'd like. If it ever existed, it would have been in the days before the Crown outlawed private orders. All records are destroyed, and the only witnesses are centuries dead."

Tomas leaned forward. "Except the sigil is real. And the glyphs at Oakvale match. Ryn sketched them, I checked." He fished in his coat, produced a stained scrap of paper, and set it on the table. "See? The same looping curve, the half-moon mark. Whoever is doing this wants us to know."

"Or wants to make sure only certain people understand," Ryn added.

Elira interjected, "It doesn't matter if they're real or not. If someone's using their symbols to orchestrate attacks, we treat it like a live threat. We set watches and keep everyone out of sight. Tomas, you map the attacks; Cedric, you cross-check with any suspected League activity. I'll lock down the inn, keep the townsfolk from panicking."

Cedric raised an eyebrow at his subordinate, though he appreciated her directness. He looked around the table. "Agreed?"

"Never thought I'd see the day I'd be guarding a village from a bedtime story," Ryn said, flashing a grin.

Auralias turned away, eyes on the fire. "Just remember: stories are dangerous when people start believing them."

The meal finished in silence, each companion lost in their own thoughts. The villagers cast sidelong glances, their conversations stilled whenever the group moved or spoke too loudly. Ryn broke the tension by stealing a second bowl of stew, then made a game of picking out which villagers might have been spies or informants in another life.

Elira stationed herself by the door, hand always resting on the hilt of her sword, eyes never quite still. Tomas worked by lantern, scribbling diagrams and lists and odd runes that might, in another context, have been poetry. Cedric alternated between reviewing his notes and watching Auralias, who stared into the flames with a focus so intense Cedric wondered if he saw something there that no one else could.

Cedric pulled Ryn aside as the others made ready for bed. "You're sure about the sigil?"

"You don't forget a symbol that comes with that many warnings," she said, fierce and certain.

He smiled, in spite of everything. "We'll follow it through, then. Watch yourself around Auralias."

"Always do."

They rejoined the others. Tomas and Elira had staked out bunks at the back wall, with good sight lines on both windows and the main door. Cedric took a spot on the floor while Ryn slid onto the bench nearest the exit, hands folded behind her head.

The last thing Cedric saw before drifting into a restless half-sleep was Auralias, standing at the window, face a mask of moonlight and calculation. The mage's hands were clasped at his back, but every so often, they moved in slow, deliberate patterns, tracing out invisible glyphs that lingered, for just a moment, in the shadows along the wall.

*

Captain Elira waited until the inn's common room had emptied of all but the snoring and the truly sleepless. She stoked the hearth to life, then pulled on her oilskin and stepped outside for a final circuit of the perimeter. The mist had thickened, rolling up from the river in ragged layers that clung to the ground and distorted every light and sound. Above, no moon showed; even the stars were erased.

She made her round efficiently, checking each window, every door latch and bolt. The cold was deeper now, sinking past flesh and into the bone. At the back of the inn, in the wedge of shadow between outbuildings, she paused and listened. The silence was not empty, but heavy, filled with expectation, like the moment before a duel.

It was then she saw the watcher.

A figure at the side of the orchard, a good thirty yards off, where the line of trees met the remains of a split-rail fence. A hooded cloak, pale in the mist, motionless except for the faintest stirring as the fog eddied around it. Elira's hand went to her sword; she let her eyes adjust, waited for the trick to reveal itself, but the silhouette remained.





I am a new author writing under the pen name Orlan Drake, my real name is Chris Hills Farrow.  I've worked as a freelance writer for magazines in the past but have always wanted to write fiction, and after having more free time during the lockdowns, I have made some progress. I enjoy fantasy because it opens my mind to other worlds or ways of life that do not exist in real life, or have ever existed.

 

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GUEST POST

What inspired you to write this book? 

The original idea for The King’s Fall came from a murder/mystery game that I wrote for the website Murder In The House. The game involved the murder of the King where there were a only a certain number of people were present from between six and eight people, depending on how many guests.

The main characters of Auralias, Eloise, Evander, Seraphina, Gorgo, Edric, and Voss were already in the game, with one character that didn’t make it into the book.

I expanded on the premise to bring in the ambassadors and all three kingdoms along with the idea of the old empire.


What can we expect from you in the future? 

I am working on the third and final book in this series. After that I’m plotting an outline for a standalone science-fiction novel based around a generational ship that leaves Earth after the planet becomes less habitable.

The first part of the book will focus on the society structure on board the vessel as it nears it’s destination several generations into the journey, with the second part exploring how their society would change as they move to the planet and deal with the colonisation effort, but also the new hierarchy that would inevitably evolve once out of the confines of a spaceship and it’s captain and crew.


What did you enjoy most about writing this book?

I loved seeing how the characters progressed. Writers often say that the characters take over, which has become a bit of a cliché, but I’ve discovered that it is largely true. Even knowing where the story is intended to go, you have to take the characters personalities and history into account in terms of their reaction to any given events. There were times when I altered my original outline when I realised that certain characters would not behave in a particular way.

The characters also open up other possibilities that at times have led to parts of the book going in a slightly different direction than the one planned. It has resulted in one or two characters becoming more important than their original billing.


Do your characters seem to hijack the story or do you feel like you have the reigns of the story? 

Some of the characters did gain more importance than originally planned, but they didn’t hijack the story completely. Instead they added more richness to the dynamics and also made parts of the planned story more interesting.


What did you edit out of this book?

There was a whole chapter that I remember cutting  that had a lot of court intrigue in it.  I noticed during the re-reading, and when the Editor read it, that it was only reinforcing information that was already in earlier, or sometimes later, chapters. As this particular chapter was now just filler I decided to cut it.

There were other smaller edits made, as is usually the case with books, but this was the biggest one that sticks out in my mind.


Do the characters all come to you at the same time or do some of them come to you as you write?

The characters of Eloise, Leofric, Gorgo were there from the very beginning with the others coming along later as I plotted out the goings on at Silverspire Castle.

Ryn was one of the last characters to arrive, both in the story itself, but also in my thoughts on the book before writing. She has also become one of my favourite characters.


Pen or type writer or computer?

I use a computer because it makes editing a lot easier. I can also keep each draft of my manuscripts, outlines and other materials, and refer back to them, or search for information in them, easily.


What is your writing process? For instance do you do an outline first? Do you do the chapters first? 

I start with a general outline of the idea I have. I gradually expand that into an outline and eventually into chapters, which is where I try to sort out the pacing of the book. The outline also helps me to follow the various plot threads to avoid plot holes or inconsistencies. My editor does this as well while reading the finished manuscript, but I try hard to get it as right as possible first time.

No matter how much planning you do, I doubt that many people, if any, have ever written something of these lengths without further edits or issues being noticed by an editor. Sometimes you can be too close to a project to notice plot holes. It’s very easy to edit something out and forget to keep one vital piece of information that is needed later in the story.


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Thursday, March 19, 2026

*Freebie Blitz* Demon Throne

  

Title: Demon Throne

Author: Debbie Cassidy

Genre: Urban Fantasy, Reverse Harem

Hosted by: Lady Amber's PR

Blurb: 

Nothing brightens up a Monday like finding out you’re the spawn of Satan

The big bad is dead and now Satan’s spawn must fight for the Morningstar throne. I’m tossed into the ring, whether I want to be there or not.

I’m mostly human, a hunter by trade, and totally outmatched by my half siblings. The chance I’ll survive these tests and claim the throne is slim.

Then someone starts assassinating my siblings.

It’s only a matter of time until I’m next.

I’m not the kind of girl who depends on anyone, but there are four demons who could help me survive this fiasco—a sadistic Nightmare, a psychotic efreet, a charismatic Fallen and Sin, an unhinged monster. Problem is, like all demons, they’re absolutely, sinfully tempting.

I’m pretty sure they each have their own agenda.

I’m also pretty sure one of them is the killer.

Let the games begin.

An Urban Fantasy Paranormal Romance filled with action, mystery, sizzle and multiple love interests for our lucky heroine.



Debbie Cassidy lives in England, Bedfordshire, with her three kids and very supportive husband. Coffee and chocolate biscuits are her writing fuels of choice, and she is still working on getting that perfect tower of solitude built in her back garden. Obsessed with building new worlds and reading about them, she spends her spare time daydreaming and conversing with the characters in her head – in a totally non psychotic way of course. She writes Urban Fantasy, Fantasy and Reverse Harem Fantasy. All her books contain plenty of action, romance and twisty plots.

 

Author Links:

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Wednesday, March 18, 2026

*Book Tour & Giveaway* Land of Two Moons-GUEST POST

 


Political unrest, war over valuable mines, forbidden love, and a homesick dragon bound in chains threaten the land of two moons.


Land of Two Moons

by D.L. Gardner

Genre: YA Epic SciFi Fantasy Adventure



"The gritty reality of trench warfare and the smoky chaos of riots is striking in D. L. Gardner's Land of Two Moons...a rich and ambitious fantasy novel that successfully builds a world trembling on the brink of magical and political upheaval. This is a delicate, intricate novel that rewards patient reading." - Independent Book Review

 

Arthur and Hallie are twin siblings, son and daughter of the Duke of Lodesmoor. Humble teenagers who befriend the village people and sympathize with their grievances. Their father, Lord Balmier, whose duchy is approaching financial collapse, uses his subjects as pawns in a battle over a string of valuable mines.

Lord Balmier sees his son's sympathy toward the serfs as an alliance against him and soon acts to squelch Arthur's sedition.

Hallie clings to a forbidden love, and both siblings must resist their father's harsh rule.

All the while they are unaware that their mother keeps a mystical dragon named Killian, bound in chains by a spell, whose fate will affect them all.

As the twin moons approach a rare and magical eclipse, alliances shift, secrets unravel, and Arthur and Hallie must choose between loyalty, freedom, and sacrifice to save their people and themselves.

 

“With strong pacing and a cast of memorable characters – including a homesick dragon, this is the perfect book for fans of the ‘fantasy’ genre. Highly recommended!” - The Wishing Shelf

 

 

***Check out the kickstarter campaign!**

 

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Land of Two Moons will be a limited edition leather hardcover signed and numbered, a special edition case laminate hardcover, an eBook, and a paperback with printed edges. A rigid slip case is available for the hardcovers. 

 

***Check out the kickstarter campaign!**




Prologue

     Pattin didn’t know what they were fighting for. All he knew was that when their commander yelled the order he was to let loose his arrows toward another trench opposite theirs somewhere in the Red Sands desert. Rumor was they were fighting over mines, dukes, power, and money. Nothing he’d ever be privy to. It didn’t matter. He was here because he’d been conscripted.

He'd been in this trench for nine days straight. Hot, drenched in sweat, sick to his stomach, and with little to eat or drink. Tired of swatting flies and stepping over the bodies of his comrades, he was ready to leave. No one wanted to be here, especially not the lads from Bidsworth, and especially not on the front lines.

He spat the dust out of his mouth and bit another piece of jerky.

“When is she going to come for us?” he asked his friend.

“Tonight, they said. Maybe,” Ivan whispered.

“What do you mean, maybe? She promised.”

“She can only take five at a time.”

“Bloody Marks, she’s been here every night for a week. What’s she going to do, get everyone but us? The more people who leave, the less chance of survival for those who stay. I’m too young to die in this rat hole.”

Ivan shrugged—a hint that he wasn’t happy about the situation either.

“We could try and make a run for it on our own,” Pattin whispered, his lips barely moving, glancing around the desolate countryside.

Over the sand, the heat waves danced, crafting a mirage of water, a deceptive illusion that only a fool would pursue. Bait for the enemy. Pattin licked his lips, wishing for a drink of cool water from the springs in Bidsworth, his homeland, a wealthy duchy whose stone structures mirrored the color of the red earth. Here in the wasteland, iron ore poisoned the vegetation, and there was nothing but dust as far as the horizon. The soldiers hated this place, and rumors of desertion were burning the ears of the agents at base. The officers were watching the troops like hawks.

“Fool. We’d have bolts in our backs, dead. Is that what you want? If I’m going to desert, I’m doing it with Kezia.” Ivan wiped the sweat from his brow; his face caked with red earth. Even his eyelashes were laden with dirt.

“What makes her so special that she can get us out with no one noticing?”

Ivan snickered and glared at him. “She’s the duke’s daughter, remember? Plus, she’s smart, crafty, and wicked.”

“Duke sabotages his own army through his daughter!” Pattin mumbled.

“Stop complaining or she’ll never come and get you.”

Pattin wiped his brow, his mouth fixed in a frown. She might not come for him at all. It’s everyone else’s luck to be saved by a duchess.

"Heads up!" The dreaded warning arrived just as a flurry of bolts blotted out the sun.

Pattin covered his head with his shield. Ivan lifted his own targe to cover his body while the plummeting projectiles thundered on it.

“Move!” came the command.

Like a terrified beetle, Pattin crouched on the ground and joined the others, locking his shield with Ivan’s as the company crawled through the trench, hands and knees bleeding, while avoiding the corpses of friends who didn’t survive. Away from the onslaught they moved, abandoning their supplies. Someone would be sent back for them when the sun settled on the horizon and the two moons rose.

Soon everyone here would have to leave the trenches and charge at the enemy. That was a standard maneuver, and it was just a matter of time. Hand to hand combat would kill him, Pattin was certain. With practiced ease, he could loose an arrow, always striking the mark. But his end would come by the cold steel of a sword. He hoped it would be tomorrow. He wasn’t ready to die today.

Maybe Kezia would draw his name and come for him tonight. Maybe he would live through this bloody war, after all.





D.L. Gardner is an award-winning author, artist, filmmaker, and screenwriter with over 28 published works to her credit. Writing and painting are her passions and fantasy her forte. When she's not pounding keys on the computer, she's canning salsa, picking apples, listening to the voices of critters in the woods, or watching flowers grow. She loves visiting far-off lands through books by both reading and writing.

 

Her genres include all fantasy, historical, and mystery.

 

Get to know D.L. through her websites and blogs or send her a message her on Kickstarter.

 

Currently a FINALIST (2025 March) in the Cannes World Wide Film Festival for her screen adaption of her book An Unconventional Mr. Peadlebody.

 

Other awards include Wishing Shelf book Award 2023 for audio, B.R.A.G. Award 2022 for the Cho Nisi series, Book Excellence Award 2019 and 2015 for Ian's Realm and Cassandra's Castle. Best Screenplay adaptation from her book Dylan at the Paris Screenplay Awards, Mile Hill International Screenplay Awards, L.A. Edge Awards, European Cinematography Awards, and Moondance Film Festival. Best Screenplay Award for adaptation from her book An Unconventional Mr. Peadlebody at Veers Film Festival, Best Screenplay Award for adaptation of Ian's Realm at the Twin Falls Sandwiches Film Festival and many more.

  

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Character Profile: Enzo the Mystic


 Reading through the story, I’m concerned about this character. He’s a wise man, but he has some emotional problems concerning his relationships. He feels that people only keep him around for his magical abilities. Because of that, he is almost in rebellion with his position as the duke’s mystic. The only real friends he has are Nell, the duke’s wife, and her son, Arthur. And those relationships are iffy. He cares deeply about both of them, but the more he tries to fix the dilemma they face, the worse it gets, and where his intent is to save Arthur’s life, his solution becomes a betrayal to both Nell and the dragon Killian. 







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